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Darksiders 3 review
Darksiders 3 review






darksiders 3 review darksiders 3 review darksiders 3 review

It doesn’t take much for Fury to die, and thus your low survivability requires you to take things slowly. Instead of cutting through hordes of small enemies and nimbly squaring off against larger ones, Darksiders 3 instead makes combat tactical. One would hope that these annoyances could be put aside with the combat, but it is there that Darksiders 3 truly stumbles. For example, gaining a hammer will let you smash purple rocks that are periodically found in the environment, while unlocking a set of burning flails will let you burn down a spider-web like substance. Several areas are blocked off at the start, but as you progress, you’ll gain new powers to solve puzzles and clear old areas to find new places to explore. Verticality is the name of the game, and the world wraps around itself time and time again with shortcuts, secret areas, and its commitment to backtracking. Of the supporting cast that is present, most are underdeveloped, but at least the Sins themselves are cartoonishly over-the-top in design and dialogue.ĭarksiders 3’s world is far more open at first glance than either of its forerunnes, and is easily more visually impressive. There’s little in the way of a supporting cast that gets much screen time, apart from the Watcher assigned to follow her. Darksiders 3 – Review Image Provided by THQ Nordicįury herself is arguably the most interesting of the Darksiders protagonists so far, if only because she undergoes an actual character arc over the course of the game.








Darksiders 3 review